![]() ![]() I'm still very perplexed as to why this would ever improve/reduce stuttering - if game's truly are doing their own thing for shaders separate from Nvidia's own shader cache then why hasn't Nvidia (or the developer?) set a flag on their own for the game's profile? It just seems really weird/like a strange oversight. Sadly unlike V-Sync you can't really check in the standard control panel if the thing has truly been applied (for example if you enable half refresh v-sync of the non-adaptive variety in nvidia profile inspector it will show as "custom" for V-Sync in the standard control panel so you can verify it's actually been applied in that way - I don't think you can verify in the same way for the shader cache given it's not listed per profile only globally). I just wanted to double check this was the correct setting to flip/apply since in the standard control panel they list it more like "shader cache size" so the name isn't quite the same. Under ? My aim is to just flip it off for the specific title, not globally. With Nvidia Profile Inspector then, is this the correct setting to switch OFF? To test this out, I would like to leave the Shader Cache ON globally and then just switch it OFF as a test for specific game's.
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